Features

Features

Gameplay

Gameplay

  • interactivity! introducing the function "grab" as "use" displayed as a hand symbol ingame.
  • buttons, switches and consoles are only triggerable with the new "use" key
  • dead human bodies can be looted for random ammunition and inventory items
  • killing enemies gives the player random drops like flares, health and ammo
  • pre-placed items like flares, health and ammo are rare and have a random chance to appear
  • enemies will spawn in their area but at different places
  • the quadshot is now an official weapon and can be found in the singleplayer campaign.
  • more interaction with the native Nali species

Level Design

Level Design

  • outdoor levels will have two versions ( sunshine and raining, randomly choosen )
  • increased amount of details on level geometry for each map
  • immersive atmosphere by using Unreal 227 based effects
  • interesting new changes in trigger mechanics
  • more secrets and new places to explore
  • several bug fixes and adding new bugs 🙂
  • detailed new skybox which fits in to the level seamlessly

New Effects

New Effects

  • the suns of NaPali will now dazzle the player
  • 2D fire sheets are now replaces by fire emitters
  • new enemy projectile effects
  • new stunning player weapon effects
  • new explosion effects
  • footstep sounds based on the ground material